EA has announced that Jade Raymond, head of its Motive studio, is going to be leaving the organization.
Jade Raymond founded EA’s Montreal-based Motive studio.
Raymond, who previously oversaw other brands Assassin’s Creed and View Canines at Ubisoft, become a member of EA in 2015 in order to create the publisher’s Montreal-based Objective parlor.
Grounds, of course, was heavily involved in Visceral Games’ Amy-Hennig-directed Superstar Wars title, before the project and parlor were turn off earlier this year. Motive also helped with last year’s questionable Star Wars: Battlefront II.
According to a statement given to Venture Sound, Motive will now be overseen by Samantha Ryan, who all runs EA’s mobile, Maxis, and BioWare studios. “With this switch, ” said the publisher, “Jade Raymond has decide to leave Electric Arts. “
“In her time with us, Jade helped to build great teams, and our jobs underway in Motive and other shops continue the same. Our company is appreciative of her campaigns, and we want Jade each the greatest mainly because this girl moves on to her subsequent adventure. inch